When playing as Wilhelmina: Wilhelmina is very much built around coastal and naval play.Wilhelmina Unique Ability - Radio Oranje: Your Trade Routes between your own cities grant +1 Loyalty per tern to the starting city, and Trade Routes to or from foreign cities provide +1 Culture to the Dutch. Grants +1 Food and Production, +1 Food for every adjacent Polder, +0.5 Housing, +4 Gold with Civil Engineering, +2 more Food and +1 more Production with Replacable Parts, and increases the movement cost of the tile to 3. If you can block that by playing aggressively against them early on - whist being wary of their empowered recon units - you should come out on top.ĭutch Unique Ability - Grote Rivieren: Rivers provide +2 adjacency bonuses for Campuses, Theatre Squares, and Industrial Zones, and building a Hardbor provides a culture bomb, claiming surrounding tiles.ĭutch Unique Unit - De Zeven Provinciën: Renaissance Era ranged naval unit with increased Combat Strength and Ranged Strength, and a +7 bonus Combat Strength when attacking districts with defences.ĭutch Unique Infrastructure - Polder: Tile improvement that must be built on Coast or Lake tiles with at least three adjacent land tiles without hills or mountains. AI Poundmakers tend to rapidly expand in the early game whilst avoiding war with other Civs. When playing against Poundmaker: Looting Trade Routes is an obvious one, seeing as Poundmaker will likely have a huge number of them early on.With a quick, peaceful start provided by your early Trade Routes and Mekewap you should rush Pottery first, then use that bonus Food, Production, Gold and Housing to go whatever direction you like, although citizen-based Victory types like Science probably work best, given your potential for rapid growth. When playing as Poundmaker: Built around Trade, alliances and early exploration, Poundmaker is a flexible leader that benefits from peacetime, and dovetails well with City-States like Geneva that grant peacetime bonuses, too.Poundmaker Unique Ability - Favourable Terms: All Alliances provide Shared Visibility, and Trade Routes grant +1 Food in the starting city and +1 Gold in the receiving city per Camp or Pasture in that receiving city.
Grants +1 Production, +1 Housing, +1 Gold for every adjacent Luxury resource, +1 Food for every two adjacent Bonus resources and another +1 Food for each adjacent Bonus resource with the Conservation Civic, and another +1 Gold for every two adjacent Luxury resources with the Cartography technology, and +1 Production and +1 Housing after getting Civil Service.
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When a Trader moves into an unclaimed tile within three tiles of a Cree city, that city claims those tiles.Ĭree Unique Unit - Okihtcitaw: Recon unit replacing the Scout, which takes slightly longer to produce but has double the combat strength and starts with one free promotion.Ĭree Unique Infrastructure - Mekewap: Unique tile improvement that must be built next to a Bonus or Luxury Resource.